GameWork: a gamified environment for organising and doing homework

GameWork: a gamified environment for organising and doing homework

Homework is a relatively widespread and common educational activity, especially among elementary and high school  students. It facilitates both students’ engagement and performance (Magalhães et al., 2020; Hagger et al., 2015). Despite  the apparent benefits of assigning homework to students (learning, consolidation, and application of learning content,  better time management in the classroom), it appears to be a tremendous discomfort to students. Trying to make students  get their homework done was always a big challenge -not only during the pandemic- faced by teachers and by parents as well. Therefore, the need to address this issue strongly emerges.

Research data have shown the effectiveness of  gamification techniques in the educational process because they are highly engaging, motivating and thus they enhance  learning compared to traditional learning techniques (Hamari et al., 2014; DomíNguez et al., 2013). However, converting  educational material and exercises into online educational games for online learning and assessment for each course is a  virtually impossible task for teachers and school institutions. The project’s objective is to develop an online gamified  environment that overcomes this challenge (the transfer of physical learning material and exercises into digital form) while  conserving the motivational mechanics of games to help students better engage with their homework improving their  learning outcomes. 

The proposed gamified homework environment will allow the easy creation of gamified experiences  independent of the specifics of each course, thus providing a versatile educational tool encouraging the take-up, use, and  adoption in all schools regardless of the courses they provide. This goal will be achieved by eliminating the difficulties of  creating educational games that incorporate all the learning content and by associating the gamified elements with the  homework activities The GameWork project aims to help alleviate students’ reluctance to do homework by developing a  gamified environment for organising homework that will use gamification techniques to engage and motivate students to  do their homework.

Therefore, this approach promotes innovative pedagogies and methods for teaching, learning, and  assessment and supports students and teachers to use digital technologies in creative, collaborative, and efficient ways.  Moreover, the GameWork project is about developing digital learning materials and tools, particularly Open Educational  Resources and Open Source Educational Software. Finally, the GameWork proposal is also about tackling learning  disadvantage, early school leaving, and low proficiency in basic skills since the use of the gamified homework  environment will help teachers gain insights regarding the strengths and weaknesses of each student individually, the  progress they record, and the time completion for each task.

Programme: KA220-SCH - Cooperation partnerships in school education

Project No.: 2021-1-EL01-KA220-SCH-000034399

Project period: 2021 11 01 – 2024 02 28

Target group:  

  • Primary and basic education school teachers

  • Pupils (primary and basic education)

  • School staff

Objectives:

1.Homework organisation:  learners can access the environment with their smartphone or tablet and see the daily list of activities that  they must perform to prepare for the next day, ticking the completed ones. Each activity can provide details that will help  the student better organise their time while doing their homework. Some of such details can be: the estimated time to  complete an activity which would give students an indication of how to fit each activity into their schedule better, a  suggested activity order that would provide a proposed order in activities that depend on each other, complex activities  can be divided into subactivities that will better guide the student towards completing them references to educational  material that the student already comprehends before completing each activity, etc. This functionality will allow the student to see a complete overview of their homework at a glance and support them to better estimate, organise, and, in  the end, complete their homework. 

2. Student engagement: the GameWork project will engage  students from the early stages of development, allowing us to investigate their views and ideas about gamified homework.  The needs analysis from the student’s feedback would provide the gamified features and courses included in the  development creating a gamified homework environment that will engage students in doing their homework. Some  gamification features that could be included in the environment could be: rewards: upon completing their homework,  students can earn points that will increase their level in the environment, prompting them to complete their homework to  earn more rewards rankings: based on the students’ performance, a ranking system can indicate the relative performance  of each student, motivating them to do better than their classmates content unlocking: content can be unlocked when a  student reaches a certain level that can include fun material not related to homework, such as a funny video or an image  notification: student can receive notifications when they level up to motivate them to continue their progress.

3. Progress  monitoring (for students and teachers) A verification process will be designed for a student not to skip the assignments  and declare them untruthfully complete. The platform will ask for answers to one or more questions essential for each task.

 

PARTNERSHIP:

  1. PANEPISTIMIO PATRON (Patras, GR) – coordinating institution

  2. Kaunas Juozas Grusas Art  Gymnasium (LT)

  3. Arsakeio Lyceum of Patra (Rio Patras, GR)

  4. MAIEUTICA COOPERATIVA DE ENSINO SUPERIOR CRL (Avioso Sao Padro, PT)

  5. Agrupamento de Escolas de Freixo (Freixo, PT)

VšĮ “eMundus” is associated partner

Project web: https://game-work.eu/

Project social network: https://www.facebook.com/GamifiedTeam/