Go Green! Transdisciplinary Approaches to Teaching Environmental Sustainability at School
Context Sustainable development is the core subject in the debate of global communities for a renewed development model which will be able to respect the environment and preserve naturalresources. Schools have to educate new generations to an integrated ..
AugmentedWearEdu - Integrating virtual and AUGMENTED reality with WEARable technology into engineering EDUcation.
Short name of the project: AugmentedWearEdu Context Due to the COVID-19 pandemic, many countries have closed schools, leading to more than 80% of students worldwide being unable to attend. In response, educational institutions are increasing their effort..
"STEAM-Active" project's team will propose STEAM active teaching methodologies and an e-learning course for engineering teachers will be developed.
Context Technological evolution generates the necessity for innovation in companies. Education needs to produce meaningful learning, developing competencies that prepare university students to meet market needs. Another need in the engineering field is t..
GameWork: a gamified environment for organising and doing homework
Homework is a relatively widespread and common educational activity, especially among elementary and high school students. It facilitates both students’ engagement and performance (Magalhães et al., 2020; Hagger et al., 2015). Despite the apparent benefits o..
CAVE - Communication AND Visual Education in home-schooling
The health emergency of COVID 19 caused numerous radical changes in the management of educational dynamics. In all European countries, the education system has had to rethink forms and practices by exploiting the various opportunities of digital technologies. ..